

- RED ALERT 2 GAME SPEED TOO FAST .EXE
- RED ALERT 2 GAME SPEED TOO FAST INSTALL
- RED ALERT 2 GAME SPEED TOO FAST PRO
- RED ALERT 2 GAME SPEED TOO FAST TV
Likewise, you can't take a lot of what is presented on WineHQ, and directly apply it to Titles are using the same game engine, -then- what works for one should work for the other, Notions from another title, and directly apply them to a different title (caveat the two I think your videocard is going to be the big limiting factor here.
RED ALERT 2 GAME SPEED TOO FAST PRO
I'm running this on MacBook Pro with an ATY RaedonX1600 with 128MB Knowledgeable and might be able to tell me if I were barking up the Try when I get some time, but some of you are much more Knowledge is limited, I'm just trying to troubleshoot. If one were to do that, could they tweak some settings in theĭirectx settings? Again, I could be talking foolishness. I was also wondering if this could be fixed via DirectX settings. Registry key location differs, it's tantamount to the same thing. Makes sense - what you are seeing is 'key equivalence' within the registry.ie although the Putting it in Wine/game.exe/Direct3D (did that make sense?) The suggestion there was to create the Direct3D key in the I also did some Googling and was reading about a similar issue on That causes the flicker and removes the flicker when it's not there. With all things being constant, that seems to be the one I think the key is in the 'DirectDrawRenderer with value: opengl' Is this where backbuffer and frontbuffer can come into play? The game is noticeably faster with the opengl, but it looks like the opengl is trying to draw everything on top at once.
RED ALERT 2 GAME SPEED TOO FAST TV
Quick Update: By closing all windows and turning off hardware acceleration I was able to get the flicker to slow down and look something like an old tv set with a bad Vhold. I'm running this on MacBook Pro with an ATY(that's the way the About This Mac spells it) RaedonX1600 with 128MB of video memory. I'm going to try when I get some time, but some of you are much more knowledgeable and might be able to tell me if I were barking up the wrong tree. My knowledge is limited, I'm just trying to troubleshoot. If one were to do that, could they tweak some settings in the directx settings? Again, I could be talking foolishness.

I found this on the tips & tricks of NWN2:ĥ) Download and copy the following DLLs to \windows\system32 I tried and it caused the same effect as putting it in Wine/game.exe/Direct3D (did that make sense?) The suggestion there was to create the Direct3D key in the Wine folder of regedit. I also did some Googling and was reading about a similar issue on NWN2.

With all things being constant, that seems to be the one that causes the flicker and removes the flicker when it's not there. 'DirectDrawRenderer with value: opengl' setting. I know just enough about regedit to be dangerous 😊 I've been playing around with no real results only to say that I think the key is in the Let me know if 1.007 works or if you can bring back 1.0.

I will change the post about first decade.
RED ALERT 2 GAME SPEED TOO FAST .EXE
exe with all kinda stuff doesn't work really.i already tried (it wrecked my install) ) If this doesn't work, maybe you find a way to get back to version 1.0.
RED ALERT 2 GAME SPEED TOO FAST INSTALL
It may be fix it, i couldn't try it out, because my install was already wrecked by all kinda experimental things. It wrecked my installation.not in the mood now to reinstall first decade completely again.īut however you can try to install this unofficial patch: I tried all kinda stuff to get back to version 1.0 or 1.003, no success. I think its in the version wich slows everything down.because first decade gives version 1.006 right out of the box. I knew the dvd version was slow but somehow after some trying it felt like a performance boost. Somehow it work earlier as i remembered (its already a time ago)
